![]() ![]() If you can, try to save up for an M6 of your own. Fall back and return when you're better prepared. If you're in an M5 and you see a Pirate Centaur or Osprey, chances are you're going to lose. The important part is to pick your fights wisely, and not engage large groups or heavily armed ships unless you're seriously good a dodging fire. They tend to be the easiest provided nothing too big pops up. If you want some easy credits at the start, try and find a TP and do transport passengers missions (easiest with jumpdrive), or station defence missions. That way you can save mid-flight and revert if things go awry. If you haven't done so already, fill up your ship with as many shields as it can use and invest in salvage insurance. Im still finding the game very boring and I cant see any point in what were supposed to be doing, when you get attacked you get shot to bits before you even know where the enemy is and when youre trading it takes light years to build up a decent amount of credits. I must say I still find the game-play side of it much better in X2 than it is in X3 but then of course X2 now looks very dated. I have taken your advice and added a few of the mods you suggested, it is an improvement but I have to be honest, I'm still finding the game very boring and I can't see any point in what we're supposed to be doing, when you get attacked you get shot to bits before you even know where the enemy is and when you're trading it takes light years to build up a decent amount of credits. Another point that I find very silly is how your ship just seems to spin around on the spot when you turn to the left or right, I find that very unrealistic too, surely it would bank to the left or right in a similar fashion to an aircraft? It feels totally unrealistic flying around space and not being surrounded by your ship, in fact to me it very much gives the impression that you're just floating around in some kind of spacesuit with a glass helmet on. Happy Seygantte :- I agree, switchable cockpits would have been a great idea. ![]() Add the bonus material pack from egosoft and hunt down an Afterburner. The gains massively outweigh the losses.ģ. Don't be scared off by the price or the energy cell requirements. Increase your SETA factor from 6x to 10x, cutting down on travel time about about 50%Ģ. You may or may not know these next tips, so excuse any things of which you are already aware:ġ. With respect to floating around in space though, there are a few ways to cut down on those boring bits. Roguey should know which other mods his will work with. If you can get over the first few hurdles where everything seems daunting, and get into the game actual, then it'll grow on you.Īs far as any conflict between the mod conflicts, it may have something to do with the order in which they applied. There's a huge amount to get to grips with because the series being long running, with each iteration adding something. I admit I thought the same thing when I first started playing. I'm starting to wish I'd never bought this game, it seems very boring unless you just like floating around looking at space. I've put the cockpit mod in and roguey's mod no longer works, this is terrible news as his mod is a very big improvment on the default.
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